For anyone interested in the math behind my last post… here it is.

I’m working on getting my spreadsheets up on my guild site… I don’t know how to do it, but I’ve sent a PM to the guy who does so he can walk me through it. Since I don’t have that info, I’ll show my math here using both your AP and mine. For simplicity’s sake I’m going to assume we are both hit capped for poisons (315 Hit Rating + 5/5 Precision). I’ll use my base weapon speed, modified only by SnD. I will account for poison applications using white attacks only again for simplicity.

AP – 2168 and 3527

Weapon Speed

MH – base 2.6 modified – 2.08

OH – base 1.5 modified – 1.20

Wound Poison – [231+(.04*AP)]

Instant Poison – [300+(.1*AP)]

Deadly Poison – [296+(.08*SP)]

Wound Poison Damage

You

(231+(.04*2168)) = 317.72 per hit

Me

231+(.04*3527)= 372.08 per hit

Instant Poison

You

(300+(.1*2168)) = 516.80 per hit

Me

300+(.1*3527) = 652.70 per hit

Deadly Poison (at five stacks)

You

(296+(.08*2168))*5 = 2,347.20 over 12s 586.80 per tick 195.60 DPS

Me

(296+(.08*3527))*5 = 2,890.80 over 12s 722.70 per tick 240.90 DPS

Now that we have the basic numbers we need to do a combat simulation.

If my MH speed is 2.08, it will hit (60/2.08 ) times per min. that works out to 28.85 hits per minute. We’ll say 28 for ease. My off hand, using the same rules, would hit 50 times per minute. Let’s look at a three-minute combat period and assume no poison talents (for now).

In three minutes my MH will hit 84 times (28*3) and my OH will hit 150 times. Now, we’re hit capped for poisons… but we still have a 12.4% chance to miss with our auto attacks on a boss mob. So our swings landed will be (100-12.4)*84 = 73.58 rounded down to 73 and our OH swings landed will be (100-12.4)*150 = 131.4 rounded down to 131.

We don’t really need the hit data for DP because once we get five stacks they don’t fall off unless we stop DPS for some reason.

So if fives stacks of Deadly Poison will do 2347.2 damage over 12 seconds (586.80 per tick), using your AP, then its DPS is 195.60; for my AP it is 2890.80 total over 12 seconds (722.70), and 240.90 DPS.

Now let’s look at IP and WP

If MH swings landed is 73, then 36.50 would apply wound poison and 14.60 will apply instant poison. OH would be 65.50 (WP) and 26.20 (IP).

So here is the total damage output of each poison and the DPS (total damage/combat length in seconds)

Your WP Damage on MH – 36 * 317.72 = 11,437.92 or 63.54 DPS

My WP Damage on MH – 36 * 372.08 = 13,394.88 or 74.41 DPS

Your WP Damage on OH – 65 * 317.72 = 20,651.80 or 114.73 DPS

My WP Damage on OH – 65 * 372.08 = 24,185.20 or 134.36 DPS

Your IP Damage on MH – 14 * 516.80 = 7,235.20 or 40.19 DPS

My IP Damage on MH – 14 * 652.70 = 9,137.80 or 50.76 DPS

Your IP Damage on OH – 26 * 516.80 = 13,436.80 or 74.64 DPS

My IP Damage on OH – 26 * 652.70 = 16,970.20 or 94.27 DPS

Wound poison is the winner and by a long shot… but wait! Lets factor in 5/5 Improved Poisons.

Instant Poison now hits 30% of the time. So, out of 73 MH swings landed 21.90 of them will apply IP; for 131 OH swings landed will apply IP 39.30 times. Now we find our new IP damage.

Your IP Damage on MH – 21 * 516.80 = 10,852.80 or 60.29 DPS

My IP Damage on MH – 21 * 652.70 = 13,706.70 or 76.14 DPS

Your IP Damage on OH – 39 * 516.80 = 20,155.20 or 111.97 DPS

My IP Damage on OH – 39 * 652.70 = 25,455.30 or 141.41 DPS

Now WP is still a winner for you, but IP is stronger for me. So, where is that threshold? 2,550 AP (I found that with the spreadsheet I made… on paper it doesn’t come out exact unless you carry lots of decimal places through each calculation)

January 8, 2009

Categories: Random WoW Posts . Tags: poison, rogue, warcraft, wow . Author: raivyne . Comments: Leave a comment