The Lost Patch

With all the buzz about patch 3.10 we, well I, sorta forgot all about the lil patch in between .08 and .1… oopsie

So far the only priest change listed is the long hoped for time increase to Inner Fire (30 min duration – up from 10!)

In 3.09 Rogues have quite a few changes though…

HFB – damage increasing from 3% to 5% per stack (guess we know why it jumps to 15% in a single stack in 3.10 now don’t we?)

Mind Numbing Poison changed from 60% reduced cast time to 30%. (meh… who cares?)

Mutilate damage bonus on poisoned target going down from 50% to 20% (my priest thanks you blizzard… now I may have a fighting chance once the all too long stun sequence is complete – hey at least I can get a heal off or something)

Slice and Dice – increased attack speed up from 30% to 40%. (This is a good across the board change for rogues that should help us struggle a little less on recount)

Rogue 3.1

* Hunger for Blood – instead of a self-buff; this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.   

The old HfB increased damage by 3% and stacked 3 times (at 30e a pop). (plus a bleed effect remover thingy)

OK HFB probably costs too much energy for three stacks and stacking on skills like this is just plain annoying (read – stupid). So, taking away stacks is good. But do mut rogues really NEED another 6% damage on top of the 9% already granted by three stacks?!? I don’t think so. Though I speak not from experience – only from combat jealousy. BUFF US PLZ?

p.s. please note it doesn’t specify (yet) that the bleed effect has to be the rogue’s to use this…

* Adrenaline Rush – the cooldown on this ability has been lowered.    

Speaking of combat buffs… /yay! /dance

Now I wonder, is the AR glyph being modified?

* Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.    

This is good… except now I have to figure out how to fit it into my spec >< /sigh I had it all worked out w/no partial talents! *grumble* /emo

* Killing Spree – while this ability is active, the rogue does 20% additional damage.    

Mmmm

Mmmm

MMMM

* Savage Combat – now causes 2/4% physical damage done.    

OK so is this replacing the current increase to physical damage on poisoned mobs? Do they still need to be poisoned? Or is this also replacing the AP buff (sad panda)?

* Mace Specialization – this talent now grants haste in addition to armor penetration.

Well they are trying to get us 4 viable weapon class options… (p.s. rogue really shouldn’t be using maces anyway if you want to get all RP about it…)

All and all it looks like we are getting some love… but will it be enough to keep combat competitive in the end game? It doesn’t seem like it TBH (at least not yet), but at least we’re on the path now.

Disc is OP (or 3.10 Priest Changes)

First don’t get the wrong idea… Discipline Priests are not really OP – just in comparison with past history. I think we’re quite well balanced overall (could use some group heal lovin’ but we’ll get to that).

In the next patch it looks like Disc priests are getting some well needed lovin’, Holy Priests are getting some PvP attention and AoE heals are getting some (positive) attention.

What’s that you ask? What about Shadow Priests? Meh… I thought they were already pretty ridiculous in PvP so I’m ignoring the buff they are getting >< (SEE NO EVIL)

Holy and PvP – lol wut? No more yummy discipline PvP dominance??!?!? *sad panda* I guess I’ll allow this… >.> but only because I’m tired of the whining!

Warrior Notes (yes warrior… you’ll like it, I promise!)

You now gain rage when damage done to you is absorbed. Srsly? this is one of the best changes for a disc priest period. HELLO LOVE and good bye sniviling warriors… please to tank for meh?)

Divine Spirit

Trainable spell for any priest!! This is a good thing 🙂 The best thing about this is the proposed talent to take it’s place…

Power Word: Barrier

New talent in the Discipline tree, this is an AoE shield of some sort. Not much else is known at this time but it’s got my approval. I was just telling one of our druids the other day that an AoE shield of some sort would have been the perfect Discipline talent.

Then only negative here that I can see is that based on the name alone… it sounds as if it will be some sort of barrier around the priest that you have to be in range of (or within)… rather than use it and all group members w/in X yards will be shielded. It’s just like blizzard to do something lame like that… yanno?

Additionally I doubt the AoE shield will be a mere 20 point talent… so be prepared for a complete rearranging of the Disc tree and we all know what that means… FREE RESPEC!!

AoE Heal Lovin!

PoH – This does not sound like a smart heal change (which is what we have been hoping for). It sounds like you have to target someone now to cast (ugh) and that is the party you cast it on (yay for better). WTB raidwide smart heal! I mean COME. ON. it’s a three second cast… with no talents to decrease it!

O_o IDEA ALERT!!!

Add it to Divine Fury… 🙂

HN – mana cost has been reduced. (and on that day there were many dancing in the chapel) That’s one issue with HN addressed (well two if you count the glyph helping it’s HPS and HPM). Now… lets just make it a tad bit larger shall we?

CoH – heals for more. It’s about time. The six second cooldown really hurt CoH. It was a miserly heal that was only worth using because it was instant and you could spam it. Even with that it often couldn’t keep up with a lot of incoming damage. It currently heals for about 1/3 of what wild growth heals for (based on tooltip info only), so if they double it’s current strength it will still heal for 2/3 wild growth thus compensating for the 10 points difference in the talent tree (assuming I’m right about it currently only healing for 1/3 wg).

Penance – can now be cast on the priest. YUM. I thought it was crazy that I could channel heal someone who was 40 yards away… but I couldn’t channel to myself 0 yards away. This is a good change.

Serendipity – now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast. I don’t know if this is in addition to its old ability or in place of. It’s nice to see a PoH cast time reduction… too bad I’ll never benefit from it ><

Last but not least (again) nothing says lovin’ like some FREE RESPEC’N!!!

All things considered, I’M COMPLETELY ESTATIC ABOUT THE NEXT PATCH!!!! (OK so this is only true because I’m choosing to completely ignore the mana regen changes that are pending… more on that another day)

The Culling of Time (or How I n00b’d it up in Strat)

I logged into my rogue Monday to do my dailies and got a tell from a friend “You guys got any DPS for timed CoS?” Of course, I immediately asked the most needy person in the guild….

(OK so <—— was actually the next thing I typed)

I get my summons and go on my merry way. The group was a PUG prot warrior, my friend the healer (23/48 priest – yay for my old spec!), another rogue from our guild and an enhancement shaman (also a friend). All melee… woah!

The run went great (if you ignore the fact that an enhancement shaman was beating me by about 200 DPS on the meters) right up till the end – when it was still going great for everyone but me. I’ve never really done a timed run, I’ve made a few attempts at one but something always happened and before the 2nd boss we would know it would be fruitless to continue rushing.

Anyhow, we got to the last stop arthas makes before Mal’Ganis when I noticed he had stopped and the rest of the group kept on a truckin’ So me being the thoughtful player I am, talked to him so he could catch up to the others.

It was then that I noticed the others HAD GONE THE WRONG WAY!!! OH EM GEE!! So, I’m all like “HEY, YOU GUUUUYSSS” (in true goonies style of course) “it’s this way… quick arthas is getting pwnd!” So my friend, the smart mouth, is like “no raiv he’s this way”.

Right about now is when it dawned on me… Mal’Ganis doesn’t drop the mount… it’s a special mob (shut up Chromie I don’t want to hear your “I told you so” anymore).

UGH.

Two seconds later I get an achievement, “The Culling of Time” (my second realization of what a noob I was because I’ve read this stupid thing like a bajillion times).

Immediately followed by my death.

I was out of range of the kill, so I didn’t get to roll on the mount. *sad panda*

That’s not it folks. Yeah, I know its kinda hard to be a tool at this point in the run… AMIRITE?

Some leather bracers dropped off the boss, which I only half glanced at and saw one or two stats that were melee-ish. I’m like asking the other rogue “care if I need on those with you?” I mean, my rogue is technically not my main anymore so I didn’t want to be rude now did I?

His response was a bit puzzling to me… “I needed them?” I’m thinking… hmm his bracers are less better (yes, I said less better) than mine… why wouldn’t he need those???! Maybe it’s because he’s a LW and he’s planning on crafting something better…

Thankfully I took a second look (and noticed everyone else greeding them as well) at them before making a ninja out of myself. I was thinking they were the epic leather bracers that drop in H-HoL…

Whew. I did manage to win the frost orb though!