How to Disco – Intro

Not THAT kind of Disco! Silly rabbit bells (as in bottoms) are for Holy Priests! (think bell – trinket) No, that’s not actually funny I guess… or completely accurate…

*funny hand gestures* that “joke” never happened *funny hand gestures stop*

Discipline in WotLK is fairly new to me. I’ve been reading a lot and getting some good in game experience with the spec as well. In light of the changes to mana regen i5SR, disc could see a population explosion in the very near future. I thought I’d start a series of “How To” posts to help others out. Not because there aren’t answers and information out there in the blogoshpere and healer type forums… but because I’m opinionated dog-gone-it! So, I’m peddling blogging my own flavor of disco right here!

So you think you want to be a Disc priest? First, there are a few things you should know about disco:

~Our throughput is lower compared to other, equally geared, healers.

~We do not top healing meters.

~Our AoE healing ability is lower than a holy priest’s.

~We shield.

~A lot.

~A large portion of the WoW community still views discipline as the “PvP” tree.

~Therefore, uninformed players scoff at us in raids.

So why on earth would ANYONE in his or her right mind want to play a discipline priest?



~We pwn.

Seriously though, a discipline priest’s value cannot be determined by a superficial look at recount or WWS. We prevent damage; we don’t just react to it.

Currently, the WoW combat log doesn’t really measure damage prevented in any form that is easily tracked. Damage that is partially absorbed will be listed as “Absorbed” with no indication of what spell did the absorbing or whom the spell originated from. Fully absorbed damage will be counted as a “miss”.

My shield absorbs over 5k damage. Without getting to theory-crafty, lets take a closer look, shall we?

If I only shield one tank, I can shield him or her four times a minute. Let’s assume that the 5k is easily gobbled up with in the 15 seconds the tank is affected by the weakend soul debuff. That’s 4 x 5,000 = 20,000 damage absorbed in sixty seconds, or 333.33 damage prevented per second. As far as I’m concerned, damage prevented is equal to damage healed, so that’s 333.33 HPS. Does the meter measure that? Nope.

Divine Aegis procs when you crit and absorbs damage equal to 30% of the amount healed by your critical. Let’s look a Penance and assume one of the three “ticks” will crit for 4k each time Penance is cast (it is very uncommon to not have at least one of the “ticks” crit each cast). I can (and do) cast Penance every 8 seconds. That’s 15 casts with a 4k crit each cast; so that’s another 18k damage absorbed in two minutes (150 damage prevented per second).

Larger crits will absorb more damage and Divine Aegis doesn’t cause a debuff like PW:S does so there’s no set “cool down” period from aegis to aegis. DA can be overwritten by a smaller crit though, ofc it can be overwritten by a larger one as well.

In addition to shield and aegis, we have a lot of “oh, crap!” buttons. Pain Suppression and Power Infusion to be exact. We have the best priest healing ability in the game – Penance. Yes, even with the cooldown it’s that good. Disc priests have great mana regeneration and haste via talents as well. I’ll go into all these talents more later on in the series when we cover how to spec your discipline priest.

I hope this introduction has piqued your interest and you come back to read the next installment of the series!

Pip, pip, cheerio for now!


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